Tuesday, October 23, 2012

Needs a lot of work but that is why its a concept sketch just trying to get the ideas out.

Monday, October 22, 2012

quick Landscape digital painting

Thursday, October 11, 2012

Tid bits of inspiration entry A-0002

My master critique professor suggested I watch this documentary on Benazir Bhutto and read some Plato. Also Madelynne suggested I watch game of thrones so I added it to my list of inspirational things to watch or read. Season 1 Game of Thrones here I come.

Wednesday, October 10, 2012

The first map of my fictional planet

These are a couple of iPhone shots of a map I made.

My workspaces

These are shots of two of the three spaces that I work on my art.

Tuesday, October 9, 2012

Tid bits of inspiration entry A-0001

While perusing a stack of Gameinformer magazines which i usually just toss out after I check the progress on games I want to play. I've recently have taken to task reading them, before they hit the recycle bin. Interested in how others develop their work and what approaches they take. A project by Developer Giant Sparrow did something that caught my eye. I have been saying to myself that
"I want exploration and immersion to be a core part of my project."
How I will do that in an engaging way? I have not come up with that answer yet. The team at Giant Sparrow attacked this problem in a totally awesome way. In their game The Unfinished Swan the player is presented with a white void. The player then proceeds to throw paint balls into this white space revealing the environment of the game. I thought that was damn fine way to approach revealing a world, to create an unique user experience I cant wait to see more of this. It really inspired me to look at my problems of developing my experience in a different way.